![]() The game offers various difficulties for each song and all of these difficulties play inherently different. I got the hang of it eventually, but the touchscreen served me better in those sections. Players have to follow the line, which will slide over the screen at a rapid rate, by moving along with (again) the Circle Pad. It works all fair enough with the Battle and Event tracks, but with the Field levels I struggled a bit more. Tapping can be easily replaced with a button and swiping is done by moving the Circle Pad in a certain direction. That does not mean I have not dabbled in the new button controls, which are responsive for the most part. I personally found myself sticking with the touchscreen, as that felt the most familiar to me as a returning player. Players can play a song with the buttons, on the touchscreen or even mix the two control schemes if they wish. The game starts out by guiding you through some tutorials and traching players the ropes. Theatrhythm Final Fantasy: Curtain Call eases new players right into its rythm based action. This makes it more impressive that it succeeds to the fullest and for me, it is an early contender for my favorite handheld title of the year. Carrying the subtitle Curtain Call, the second installment tries to make a compelling game overall. ![]() Blast forward to 2014 and a sequel has come to grace our Nintendo 3DS systems with more music madness. Shamefully they left out more of spin-offs and every title only had a handful of songs. ![]() ![]() This Nintendo 3DS title was known as Theatrhythm Final Fantasy and it was made to celebrate 25 years of the franchise. Earlier in the system's life, I adored a certain rhythm game from Square-Enix and Indieszero.
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